Apr 13, 2007, 08:27 AM // 08:27
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#41
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Ascalonian Squire
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna
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The problem with the more difficult areas is not the level or the skills used by the mobs. It's the fact that there are so many of them packed in.
It is rather sloppy and simplistic to increase the difficulty simply by putting more and more mobs in a small area.
So instead of having a difficult fight when you encounter a mob you camp and spend a lot of time pulling mobs to you then clearing the area before moving to another location and repeating the same over and over and over again.
I would like to see more thought go into the monster. I mean all they do for their life is patrol the same path and get killed, they should really get a life.
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Apr 13, 2007, 01:05 PM // 13:05
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#42
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Desert Nomad
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Arenanet is making a hard work implementing Hard Mode, because normal PvE is TOO EASY! that's the reason they are doing this.
Ashantara, listen to me, I remember having the feeling of PvE being hard to me, specially when Factions was released, but with time you learn and learn more and more about this game, and things start to feel easier. So, I am plenty SURE you will feel all game easy soon or later, believe me. How much PvP you play? Playing a lot PvP help in that feeling of a easier PvE.
Last edited by NeHoMaR; Apr 13, 2007 at 01:07 PM // 13:07..
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Apr 13, 2007, 02:01 PM // 14:01
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#43
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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PvE is already easy enough. Yes, even RoT. The secret is that in the harder areas you have to change your build to be effective. RoT is also the place where people who never learned to pull come to die.
DoA, Urgoz and the Deep are stupidly hard, but they're supposed to be. They're bonus areas. I don't like them, I don't go into them. Simple.
/notsigned
Last edited by creelie; Apr 13, 2007 at 02:08 PM // 14:08..
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Apr 13, 2007, 02:37 PM // 14:37
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#44
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Desert Nomad
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Hard? That's why some guilds finished NF in 5-6 hours on the first day. It's really not hard.... Please, don't hench.
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Apr 13, 2007, 02:46 PM // 14:46
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#45
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Grotto Attendant
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PvE hard? Rofl... I'm doing all the protectors, I have tyrian and factions, and 3 more mission for NF (2 kournan 1 vabbi miss lol). I can say PvE is really easy, I do all the missions with heroes+hench, sometimes with my friend. I'm against it really, GW doesnt need to be EASIER!!
/notsigned
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Apr 13, 2007, 04:13 PM // 16:13
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#46
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Desert Nomad
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Quote:
Originally Posted by Dronte
PvE hard? Rofl... I'm doing all the protectors, I have tyrian and factions, and 3 more mission for NF (2 kournan 1 vabbi miss lol). I can say PvE is really easy, I do all the missions with heroes+hench, sometimes with my friend. I'm against it really, GW doesnt need to be EASIER!!
/notsigned
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Lumo the Mime by chance?
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Apr 13, 2007, 04:23 PM // 16:23
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#47
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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They have to increase mob size where needed, add more decent skills to the mob's skillbars and reduce their level.
== More drops, more fun, and not outrageous damage. It doesn't matter if a mob does alot of damage. 1 shelter = bye bye damage. Where's the skill in that? Would be better if the mobs had skill bars like the zaishen challenge.
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Apr 13, 2007, 04:37 PM // 16:37
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#48
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Lion's Arch Merchant
Join Date: Aug 2006
Profession: N/Me
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I.M.O, im looking forward to hard mode. I see so many grps just grabbing people and going and when it gets hard they complain and purchase a runner. They need to tremendously increase difficulty in normal mode, and make hard mode really challenging. Like what most people have said, a good build and good teamwork is all you need to sweep the game. Generally, it should be a good team, good skill, good coordination, etc to win. The game needs to be so hard in some areas itll take as much coordination and planning as a HoH match or high rated GvG. Where they constantly seek out errors and fix them, using well thought out personal builds. Also, join PvE Guilds. they offer good help and advice, and take along proffessions that arent customed to PvE.
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Apr 13, 2007, 07:27 PM // 19:27
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#49
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Academy Page
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This game doesn't need to be made easy, it just needs to be made more class-friendly for classes such as Assassins, Factions anythings, and mesmers.
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Apr 14, 2007, 12:37 AM // 00:37
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#50
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [FINE] Fat Insecure Neurotic Emotional
Profession: P/W
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This is already happening with the release of hard mode.
BTW. To all those people complaining that RoT catered to all the leetists and hardcore players, please SHUT UP. Making sweeping generalizations like that makes you look stupid and just ticks people off. I am by no means a hardcore player, and I found the RoT to be sickeningly easy. It depends on the player and the style of said player. It has nothing to do with with Anet giving in to people complaining of the difficulty level in previous games.
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Apr 14, 2007, 01:17 AM // 01:17
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#51
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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I felt that the RoT was supposed to be the nastiest place in GW (I mean, it's HELL right?) So I expected it to be a place I was NOT going to enjoy. At first I cursed it, but I eventually came to deal with it in a resonable way.
(Gate of Pain[in the] is still annoying because of the HUGE mob after the bridge and the nasty Shadow group in the temple.) But doable (this is with heros/hench).
The one thing they need to do is REALLY up the rewards & drops. I mean.. I should be getting AT LEAST max items in the DoT. I've had mostly reeeaally crap drops there.
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Apr 14, 2007, 01:21 AM // 01:21
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#52
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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PvE is painfully easy. Even the later areas are very easy if you do it with guildies (or even hench it - I henched Hell's once just out of extreme boredom).
THK is also VERY easy to hench (if you camp by the king instead of doing that stupid split-the-group strategy).
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Apr 14, 2007, 02:30 AM // 02:30
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#53
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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Quote:
Originally Posted by Eldin
PvE is painfully easy. Even the later areas are very easy if you do it with guildies (or even hench it - I henched Hell's once just out of extreme boredom).
THK is also VERY easy to hench (if you camp by the king instead of doing that stupid split-the-group strategy).
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Uh.. Hell's & THK are easy compaired to RoT & DoA. I think the OP's point was proph was fine for difficulty.
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Apr 14, 2007, 03:05 AM // 03:05
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#54
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Academy Page
Join Date: Apr 2006
Guild: Ban Dipweed [BD]
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You're kidding right? There are mabey two missions in NF in which having real players helps... even then the most you'll need is 4 people + Heroes. Seriously, stop QQ'ing and learn to kite, aggro monsters and make real builds for your heroes.
BTW RoT and DoA are not hard if you're in a good group. In fact they're boring. Only thing that keeps ya going is the loot.
Last edited by BDZeres; Apr 14, 2007 at 03:14 AM // 03:14..
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Apr 14, 2007, 07:51 AM // 07:51
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#55
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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Quote:
Originally Posted by BDZeres
BTW RoT and DoA are not hard if you're in a good group.
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Maybe they were doing the work for you?
People love to say "stop QQ'ing and learn to kite.." because it makes them feel badass. I don't buy it.
I like the RoT difficulty because it's supposed to be in HELL. But I would never say it's EASY. There are a lot of people who have tons of trouble there. For a game that tries to be accessible, this is a challenge.
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Apr 14, 2007, 10:39 AM // 10:39
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#56
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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The only reason you're not the only one who thinkins this way is because 95% of the people who play this game, suck at it.
It's not hard.
Henchmen + Heroes > people.
lern2play
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Apr 14, 2007, 11:18 AM // 11:18
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#57
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Frost Gate Guardian
Join Date: May 2005
Location: Great White North
Guild: The Fishers Of Men
Profession: N/Me
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i did all quest in Realm of Torment with just Heroes and Henchmen. It's not hard, just need to learn how to aggro right.
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Apr 14, 2007, 11:30 AM // 11:30
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#58
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Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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Isn't Anet officially doing something about this? It's called Hard Mode if I remember right. So people playing "not hard mode" should be able to beat the game a little bit easier correct?
PVE is already easy, please make harder.
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Apr 14, 2007, 11:30 AM // 11:30
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#59
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Krytan Explorer
Join Date: Jan 2006
Location: Aussie land
Profession: Me/E
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Quote:
Originally Posted by stueyman2099
moar difficulty plx. PvE are is too ez
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English is not my mother language so please don't make it so difficult to understand! Please try to write a proper phrase, thanks.
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Apr 14, 2007, 11:33 AM // 11:33
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#60
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Academy Page
Join Date: Dec 2006
Location: Scotland
Guild: Greedy Monkeys
Profession: E/Mo
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If all of the game is as a lot seem to be saying "easy," what sense of achievement are you getting out of it?
I neither consider it particularly hard, nor particularly easy. Some bits are very hard. Some bits are easy. Thats half the fun.
If i found all of the game too easy, id have given up long ago.
Sames goes for too hard.
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